Our Mission Statement:

Learning Together to Dream, Believe and Achieve. 

Our Vision Statement:



Computing

Computing

Mr Nash is our Computing Co Ordinator. 

Computing Policy

Please click here to view our Computing long term planning 

What does Computing look like at The Richard Heathcote CP School?

Computing is taught across all year groups using timetabled slots where teaching staff have access to lap tops and tablets.

Computing can be used across the curriculum to enhance other areas using the above.

Teachers book computing hardware using the laminated sheet in the staff room and have access to programmable robots (BeeBots) in the Rainbow Room.

We teach computing using government guidelines and planning for all year groups can be found on the Long Term Plan document in OneDrive.

The computing lead has produced the necessary online safety documents for children, parents and staff alike and we ensure maximum online safety at all times by adhering to these codes.

We gain computing support from TP Systems (Scott visits on a Thursday) and in the meantime we can ask for help using Wunderlist. Staff are aware how to use this.

We are currently exploring links with Sir Thomas Boughey High School and have been offered some CPD regarding Scratch animation software.

 

 

Computing Curriculum

 

Intent

At The Richard Heathcote Community Primary School, we aim for all children to succeed in computing.  We would like for all children to develop a high level of understanding in this area and to be able to apply their computing skills across other areas of the curriculum and in everyday life.   We aim for children to make good or better progress throughout their school journey and for attainment to be in line or above national expectations. 

We know that children learn best when they are enjoying themselves.  Therefore, we aim to make our computing lessons fun and challenging by enhancing the national curriculum with many hands on learning experiences (including programmable robots, Lego, animation software such as scratch and pivot stickman and PowerPoint)  In lessons we aim to help children see links between computers and games they play, research topics they are interested in and understand key areas of safety, coding, networks and using search technologies effectively.

 

 

Implementation

In September 2018 we started working closely with STEM. We have taken children to Newcastle University and immersed them in a world of Lego and programming. We have aims to develop this further and invested in our own Lego programmable robots.  This helps us teach the concepts of algorithms and debugging in a fun way. We have recently received training in Scratch (an animation software), which further helps the teaching of these computing concepts. Our mobile trolley is booked daily by all classes around school and used not only for computing lessons but also other curriculum areas such as topic and English.

 

Impact

We can measure the impact of our computing curriculum by the following:

 

For children to make excellent progress in computing

The impact will be measured by comparing termly formative assessment. (Dotties)

For children to be confident and successful learners who are constantly engaged and excited to learn and to be able to apply computing in everyday life. 

For children to develop a growth mind-set and have the self-confidence and belief that they can succeed in computing.   

The impact of success and personal development will be measured by pupil voice and data.

 

Long term planning 

 


Our classes

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